
The darkness will flow from the object, and the 15-foot sphere will move with the darkness, keeping the object at the point of origin. You can also select an object as the point of origin, such as someone’s sword or a talisman they are wearing. Even if your characters are carrying a torch, light source, or have darkvision, they will be unable to use them to pierce the darkness. This darkness spreads around corners if need be, and it cannot be seen through or illuminated. It can be cast by a sorcerer, warlock, or wizard and has the following effects.Ī 15-foot radius sphere (typically 3×3 squares) of pure darkness is created. It requires a vocal and a material component to be cast and lasts up to 10 minutes with a concentration on the spell. First, this is a second-level evocation spell that takes one action to cast and has a range of 60 feet. There’s a lot to break down here, so let’s get started. If any of this spell’s area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness. If the point you choose is on an object you are holding or one that isn’t being worn or carried, the darkness emanates from the object and moves with it. A creature with darkvision can’t see through this darkness, and nonmagical light can’t illuminate it. Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. Duration: Up to 10 minutes with concentration.Components: V M (Bat fur and a drop of pitch or piece of coal).Here is the stat block for darkness from the Player’s Handbook: So what can the darkness spell do in D&D 5e? How do you use it effectively during the game? Most importantly, how do you defend against it whenever the lights go out? Here’s our Darkness 5e guide. However, for simply being defined as the absence of light, the darkness spell is pretty complicated in D&D, and it can lead to a lot of different uses both in and out of combat. One of the best ways to do this is with the darkness spell, which is a very useful spell for both players and their enemies whenever they want to give themselves an edge. Handling other problems also seems easy, but if you want to throw your adventurers for a loop, take away their senses. Defeating mythical dragons, demons, and gods can become child’s play after a few levels.
